Old characters received new moves - Vega has a new attack where he glides off the edge of the screen with claw leading, Ryu has a new fireball, Balrog can charge across the screen and strike low. "Eight colors!" Um, bright yellow? Granted, theses additions are nice - don't get me wrong - but are they (alone) worth playing Street Fighter II all over again? Even a revamped SF2? Fortunately, the gameplay did receive alterations as well. "Ken's fierce dragon punch features fire!" So what? "They changed the look of the boat in his background." Yeah, and ? "A new scoring system!" How many players actually cared about their score? Not me. Upon playing, the game never convinced me of my initial speculation: that most of the highly publicized additions/alteration amounted to nothing more than superficial changes. Upbeat, cheerful, Street Fighter's master of ceremonies now sounds like a male cheer-leader, utilizing weird vocal inflections for no other reason than to spice up the sound of the phrase, "Round one! Fight!" (brought to you crisply by Q-Sound.) On the subject of sound - what happened to Blanka's voice? He sounds like a guy in front of a microphone doing his bad impression of a sick rooster.
And as positive momentum builds up, I heard the new announcer and cringed. Upon inserting my quarters, I looked over all the newly drawn (definitely improved) more realistic character portraits - another good sign. Sporting an all new (very cool) attract mode featuring Ryu throwing a fireball at the gamer, SSF2 starts out splendidly. Oh, I did, but despite all the new additions and revamping Capcom made it was not enough. That's not to say I never played the game or that I never gave it a chance. After loyally and faithfully playing nearly every prior incarnation of Street Fighter II (CE not withstanding), Capcom finally gave me one helping too many.
#SUPER STREET FIGHTER 2 GAME SKIN#
Go figure.Capcom had thoroughly gotten under my skin with this game. But it looks identical to the ECS game shown in these screenshots. The version I bought was supposedly an enhanced AGA specific version. Which is a shame, because otherwise it's a flawless conversion. The sound is similarly bad, with horrible beepy tunes (Dave Lowe strikes again) and awful samples of the various characters' speech.Īs a result I never had the nerve to show this one to my console-owning mates. But you still have to squint to see what's going on. The graphics are lifted straight from the arcade machine, but they have been shrunk to about half their original size and had all the colour sucked from them - you can barely make out who they are (though this does give you a bit more room on screen to move around - not entirely a bad thing).The scrolling and animation are both top notch. However, the graphics and sound are both depressingly bad.
If you've got a hard drive and a CD32 joypad, this is every bit as playable as the console and arcade versions - a rare thing on the Amiga.
#SUPER STREET FIGHTER 2 GAME CODE#
The in-game code appears to have been ported directly from the arcade, so all the hit zones, damage amounts and ranges are all spot on. Underneath the - frankly, awful - graphics and sound, this was actually a very loyal port of the arcade machine - complete with all the characters, backgrounds, moves, music and everything.